This is a harmless glitch, the sprite jumps back at proper hex right after clicking any mouse button. It's totally random, mostly after leaving inventory screen. When wearing the classic power armor with helmet off, my characters' sprite starts sliding away hex-by-hex occasionaly.
#Mib88 megamod download mod#
Helmet removing mod for PA seems to be flawed somehow. (Never mind, I've missed dialogue option about tatoo on his arm, it worked.) Black duder in red shirt (Redding) asked me to find his son, I've discovered the corpse of young black duder mangled in Ruined City afterwards, and there's still just one option available in dialogue with the father: Sorry, I haven't found nothing yet.
#Mib88 megamod download generator#
Door to the generator room in Vault 14 are screwed all right! Using the hand icon action on them does nothing, any attempt to unlock them returns "You are standing in front of door" message and nothing else. Once I've reached that level, my character got trapped inside. Ladder on the lowest level of Bunker 21 seems to be not working. I had noticed just a few bugs and glitches worth mentioning: Haven't had any stability issues so far, no random crashes typical for F2, the game is rolling like a charm and Marcus wielding Bozar is rocking big time! Everything works fine and the location will be accessible in the next release.Īll in all, I'm nicely surprised with quality of this version.
But, if that "fix" is what corrupted the map, that means the location has been broken for a couple of years. I don't remember if I checked the map in-game after the fix. The only change I made to it in a previous release was the addition of some blocking hexes to keep characters from running through the elevator and into parts of the mountainside. Looking into the problem now.Įdit 2: Don't know what caused the corruption.
#Mib88 megamod download Patch#
I will try to have this issue resolved and a patch out within the next few days.Įdit: Stay away from Vault 23! Again, stay away! Not sure what I did, but all attempts to leave that map (either via the exit grid or the elevator leading into the vault) crash the game. This means that you may have issues with party NPCs reverting back to earlier levels. However, it doesn't seem to work in the latest release. There is a batch file to run which is supposed to replace/add a number of critter proto files to the master.dat file. However, I have to warn you: it looks as though I've either messed something up or overlooked something. will not leave your party unless you take them back to the town where you picked them up However, there will be some serious limitations on them: I will look at making certain NPCs available as party NPCs so that you can hire them to fix the car. If you don't have a certain NPC in your party, then you had better have a really high repair skill. Really had to look at the issue concerning the car breaking down. Corrected the entrance map to the BOS research facility (scroll blockers are now placed correctly) Made it slightly easier to replace repaired components Made it a lot easier to replace repaired tires Corrected a potential bug with Ratch when you disagree with the price he charges to repair a tire Removed items from the Destroyed Lab entrance map that should not have been there The dog from Scraptown can be pushed if you have befriended him The mayor of Carson is no longer referred to as Gregory in combat More grammar, spelling, and dialog fixes (This is what happens when you do work on four separate computers.) Also, for anybody who cares to know how the next version is progressing: I'll re-add the fix for the next release.